A fan of learning, discovery, and all things edutainment, for my thesis, I developed a blue sky concept package and loose master plan for a theme park that would bring the fundamental yet sometimes distant and difficult topic of Social Studies to life. At “eureka!”, guests learn about essential human innovations, historic figures, and different periods of human history through hands-on learning activities that encourage them to use their own creativity! To develop the park’s concept and components, I researched the psychology and design behind proven effective learning methods and used my findings to translate historic topics of interest to me into the following conceptual themed experiences. I hope you enjoy!
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Student project created at the Savannah College of Art and Design. Project developed entirely by designer, from concept and content selection to final artwork.
STORY AND THEME
Ignite the spark of innovation as you explore our best (and weirdest) ideas yet at eureka! Travel back through time to meet famous innovators, try out the latest inventions, and make your own discoveries! There's always a new idea to be found at eureka!
PARK LAYOUT + CONTENT DISTRIBUTION
CHARACTER ENCOUNTER: Amelia Earhart
Two instances where guests would interact with costumed impersonators within the park. These characters would help guests Empathize with material and give them an Active Role, which would encourage them to give the story and material their full attention. The encounters would happen in themed story-spaces that would help guests think about Meaning to further the chance for retention.
Innovation Station: Amelia Earhart (ABOVE)
Innovation Stations would be activity areas located throughout the park where guests could complete tasks led by a Character in a private, themed setting. Student groups would be able to book these sessions and customize the script based on their current curriculum.
Faces of Innovation: Amelia Earhart (RIGHT)
A typical Meet-and-Greet scenario where guests could briefly interact with the Character and get a glimpse of their story in relation to the surrounding area.
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LAND DESIGN: Civilization B.C.E.
An example of the tools that would be used to track the distribution of theming and content, as well as examples of how the story would be distributed through the Medium Shot and Close-up within a land.